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Showing posts from May, 2025

Siemens Incorporates Metaroom Into its Xcelerator Platform

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Siemens , a leader in digital building management solutions, has unveiled its partnership with Metaroom by Amrax , a tool for 3D scanning and digitization, aimed at creating digital twins for brownfield locations. Metaroom, which specializes in digitizing current buildings, will be integrated into the Siemens Xcelerator —a digital business ecosystem designed to expedite companies’ digital transformation—enhancing the functionalities of the Siemens Building X Lifecycle Twin for projects involving existing structures. The utilization of digital twins is becoming pivotal in the management, upkeep, and optimization of buildings. The Siemens Building X Lifecycle Twin adopts a data-driven methodology for the lifecycle management of building assets. Nonetheless, according to Metaroom, achieving precise and thorough digitization of buildings poses significant challenges, especially for brownfield sites. Metaroom tackles this challenge by utilizing AI-driven smartphone scanning technology ...

Roto VR Obtains £2.4M Investment to Introduce VR Gaming Chair

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[embedded content] Roto VR , the innovator behind the motorized interactive ‘Roto VR Explorer’ virtual reality (VR) chair, has officially revealed that it has obtained GBP £2.4 million in funding. As part of a successful second round of funding for Roto VR, Pembroke VCT invested GBP £500,000, along with contributions from various new and existing angel investors from the UK and US. Following the global launch of the Roto VR Explorer chair last month, the company indicated that the new capital will fuel its next stage of expansion as it brings its VR experience chair to consumers. According to Roto VR, the funds will be utilized to “tap into market demand for upgraded VR gaming” and to meet the needs for the launch of the VR Explorer by increasing operational capabilities and expanding the company’s market presence. Roto VR’s gaming chair aims to tackle issues like motion sickness in VR and provides greater immersion through its 360-degree interactive configuration. The device is i...

Niantic Unveils Enhanced Features for its Scaniverse Platform

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TL;DR What has occurred? Niantic has rolled out enhancements to its Scaniverse platform including a Meta Quest beta, Android access, and support for multiple languages. How does Scaniverse function? Users contribute 3D scans, enriching Niantic’s worldwide map that fosters interactive AR experiences on various devices. Why is this significant? The updates broaden access to AR mapping resources, providing advantages for creators and users around the world through fresh prospects for engaging applications. Who benefits? Creators, developers, and Meta Quest users utilizing Niantic’s Scaniverse to craft and engage with vibrant AR spaces. December 10, 2024 – Niantic , a leader in augmented reality (AR) solutions and the developer of the AR mobile game Pokémon GO, has officially announced the next phase in the advancement of its ‘ Scaniverse ’ platform, including three updates designed to enhance accessibility and enjoyment for users. The updates feature: The lau...

What Motion Sickness is and how you can avoid it

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The article has undergone a complete overhaul, with new sections incorporated. The article can only be displayed with JavaScript enabled. Please enable JavaScript in your browser and refresh the page. Motion sickness, or VR nausea, has long been a part of virtual reality. What causes it and how can it be addressed? Nearly eight years have elapsed since the initial VR headset for consumers hit the market. The sector has adapted to motion sickness, but a complete solution to the issue remains elusive. This is supported by a 2021 study involving 4,500 German VR users . Motion sickness was identified as the primary hurdle facing the emerging medium. The findings revealed that two-thirds of participants have experienced the condition, with one-third frequently or always feeling it while using VR. This indicates that motion sickness continues to be a challenge and will persist until a technical remedy is developed. In the meantime, a mix of quality technology, careful app s...

Home Sports delivers immediate enjoyment with five sports available on Quest 3 and 3S today.

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Der Artikel kann nur mit aktiviertem JavaScript dargestellt werden. Bitte aktiviere JavaScript in deinem Browser und lade die Seite neu. Home Sports launches today for Meta Quest 3 and 3S. MIXED explored the single-player feature. The newest release from Resolution Games (Demeo, Spatial Ops, Racket Club) offers five sports right in your living room: pickleball, hockey, bowling, mini golf, and badminton. To enhance accessibility, the studio employs mixed reality technology. This approach allows you to remain aware of your environment, enabling more free movement without the worry of injury to yourself or others. The play area can be set up anywhere in the room and can be expanded significantly if space allows. The minimum required area is 2 x 2 meters, but it’s preferable to have a bit more space, as some sports necessitate moving outside the designated playing zone to retrieve a ball, for example. Numerous modes available Home Sports provides ample entertainment, whether you...

Android XR: Insights from VR developers on Google’s latest XR platform

The article can only be displayed with JavaScript enabled. Please enable JavaScript in your browser and refresh the page. Android XR’s success hinges on backing from VR and AR developers. Initial feedback is encouraging. The XR operating system was previewed yesterday, alongside the inaugural headset utilizing it: Samsung’s Project Moohan . The initial titles and applications from independent developers have already been revealed for the device. The ease or difficulty of transferring Quest titles to the new platform will significantly impact its uptake. Here’s what developers are saying regarding Android XR. Tommy Palm, CEO of Resolution Games (Demeo, Spatial Ops, Home Sports), states: “As we aim to adapt existing titles like Demeo for Android XR, this platform inspires us to explore entirely new concepts. The open architecture of Android XR, along with its developer-friendly initiatives and distinctive innovations, not only makes it feasible but also encourages us to conce...

Teenage Mutant Ninja Turtles are getting their own VR game

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Der Artikel kann nur mit aktiviertem JavaScript dargestellt werden. Bitte aktiviere JavaScript in deinem Browser und lade die Seite neu. Teenage Mutant Ninja Turtles: Empire City will be released in 2026 for Meta Quest and PC VR. So far, there is not much more information than the official game description. A brotherhood in the shadows. A city on the brink. In the vacuum left by Shredder’s demise, the Foot Clan’s grip tightens on the streets you once called home. It’s time to reclaim what’s yours. Don the mask of Leonardo, Raphael, Donatello, or Michelangelo in the first ever Teenage Mutant Ninja Turtles VR game. Master each Turtle’s signature weapon with precision strikes and blocks in this first-person action adventure. Scale urban landscapes with fluid parkour Confront fan-favorite villains Forge your own chapter in the TMNT legacy solo or together with friends in four player co-op Family is forever. Find yours in 2026. The video teaser doesn’t reveal ...

DPVR Prepared to Reveal “Enigmatic Product” & XR Advancements at CES 2025

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DPVR , a manufacturer of virtual and mixed reality (VR/MR) technologies and software solutions, has revealed its intention to present new XR developments along with a unique “mystery product” next month at CES 2025 in Las Vegas. With nearly a decade of experience in providing immersive tech solutions across various sectors, DPVR mentioned that it will showcase how its advancements are benefiting industries such as education, entertainment, training, and healthcare. A Preview of DPVR’s Offerings at CES 2025 Unveiling the New “Mystery Product” DPVR has hinted at the introduction of a new offering at CES 2025. While the specifics about the product remain under wraps, the company indicated that this new item “highlights DPVR’s steadfast dedication to advancing future technological excellence.” Attendees at the DPVR exhibit will have the opportunity to be among the first to engage with this cutting-edge innovation. Beyond this new offering, DPVR stated it will display its XR Innovati...

Studio tricked PSVR 2 users into buying fake “Flight Simulator” game

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Der Artikel kann nur mit aktiviertem JavaScript dargestellt werden. Bitte aktiviere JavaScript in deinem Browser und lade die Seite neu. A studio has managed to fool PSVR 2 users with a VR game pretending to be Microsoft Flight Simulator. The so-called Flight Simulator 2025 VR was released on March 7th for Playstation VR 2, and Sony’s top downloads for March now show that many users fell for the name and bought the VR game without checking reviews. Flight Simulator 2025 VR was the 4th bestselling title for Playstation VR 2 in North America and the 1st in the EU. At $15, the price was low enough to encourage impulse buying. The top downloads of March 2025 | Screenshot: MIXED MIXED has not tested Flight Simulator 2025 VR, but a couple of Youtubers have warned about the poor quality of the title. The store ratings speak a clear language: the VR game currently has a rating of 1.38 out of five possible stars in the Playstation Store. The VR game appears to be based on the ...

Pimax Crystal Super: New Ultrawide optics push VR field of view to 140 degrees

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Der Artikel kann nur mit aktiviertem JavaScript dargestellt werden. Bitte aktiviere JavaScript in deinem Browser und lade die Seite neu. Pimax is rolling out a new optical engine for its Crystal Super VR headset, expanding the horizontal field of view to 140 degrees — without sacrificing image sharpness, according to the company. Pimax has officially announced a new “Ultrawide” optical engine for its Crystal Super VR headset . The new module bumps the horizontal field of view from 127 to 140 degrees, while holding steady at 50 PPD (pixels per degree) for sharpness — at least if you take the manufacturer at its word. This wider FOV is achieved by tweaking the position of the QLED panels and lenses and reducing the stereo overlap from 105 to 90 degrees. The ultrawide engine sticks with the familiar QLED panels and aspherical glass lenses used in the standard 50 PPD version of the Crystal Super. Pimax says clarity remains edge-to-edge, so if you care about maximizing peripheral vi...

Infinite Reality Purchases 3D Digital Store Platform Obsess

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Infinite Reality (iR), a firm specializing in artificial intelligence (AI), spatial computing, extended reality (XR), and various immersive technologies, has announced that it has finalized a definitive agreement to acquire Obsess , a platform focused on creating interactive, 3D digital storefronts and AI-driven virtual experiences that aim to enhance customer interaction, brand loyalty, and conversion rates. This acquisition comes after the USD $3 billion funding that Infinite Reality revealed earlier this month , representing iR’s first acquisition following their significant capital raise. According to iR, this acquisition will see the integration of Obsess’s sophisticated technology and cross-platform distribution abilities into its offerings, thereby broadening iR’s ecommerce capabilities. The integration of Obsess’s unique technology toolkit, executive team, and portfolio of international brand and retail clients will expedite iR’s goal of enhancing digital experiences, part...

HTC VIVE junto a Virtualware Inauguran un Nuevo Laboratorio de Simulación Empresarial

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HTC VIVE , a supplier of high-quality virtual and mixed reality (VR/MR) hardware and software solutions, alongside Virtualware , an XR solutions provider based in Europe, have just declared the opening of their inaugural Enterprise Simulation Lab at the HTC VIVE Americas Headquarters situated in Berkeley, California. The organizations originally revealed their alliance in October of the previous year. This recent opening signifies the commencement of their collaborative endeavors for 2025, reflecting what both firms describe as a collective goal to expedite the integration of immersive technologies within the Americas marketplace. The Enterprise Simulation Lab is a facility crafted to demonstrate the capabilities of HTC VIVE’s VR/MR technology and hardware in conjunction with VIROO, Virtualware’s enterprise XR software solution. VIROO offers businesses and institutions secure access to immersive technology via public or private cloud services or through on-premise server infrastr...

This charming mixed reality experience on Quest 3 deserves more attention

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Der Artikel kann nur mit aktiviertem JavaScript dargestellt werden. Bitte aktiviere JavaScript in deinem Browser und lade die Seite neu. Symphoni might be flying under the radar in Meta’s store, but this unique mixed reality title offers something special that Quest 3 owners shouldn’t miss. Virtual reality and music have always been natural partners. When done right, VR can create an unmatched sense of being “inside” the music itself. Now, techToy Studio is taking this synergy into mixed reality territory with a focus on classical compositions. Symphoni launched on March 6, 2025, for Meta Quest 3, Quest 3S, and Quest 2 at $11.99. Despite garnering nearly perfect reviews (averaging 4.9 stars), it’s only managed to collect 66 user ratings so far. That’s surprisingly low for an experience this polished. The game currently features 16 classical pieces, including Prokofiev’s Romeo and Juliet — which I found particularly captivating. Becoming a Mixed Reality conductor While Symphon...

Xreal Eye launching soon, bringing 6DoF tracking to Xreal One

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The Xreal Eye, which will launch in June, is an accessory that adds a camera and 6DoF tracking to the Xreal One glasses. The Xreal One and Xreal One Pro glasses connect to a smartphone, game console, PC, or Mac via a USB-C cable. They project content onto a virtual 1080p display that floats in front of you. The Xreal One has a 50-degree field of view, while the Xreal One Pro has a 57-degree field of view. This is equivalent to viewing a 70- or 85-inch TV from two meters away. You can find more details about these devices in our in-depth article on the Xreal One and Xreal One Pro. Currently, the display glasses only support 3DoF tracking. This means that the glasses can detect head rotations, but not spatial movement. As you move around the room, the virtual display moves with you instead of remaining in a fixed position. Xreal Pro gets an optional upgrade to camera and 6DoF glasses The Xreal Eye accessory is designed to change this and add spatial 6DoF tracking to the display gl...

Haptikos aims to provide realistic VR haptics for under $1,000

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Der Artikel kann nur mit aktiviertem JavaScript dargestellt werden. Bitte aktiviere JavaScript in deinem Browser und lade die Seite neu. The startup Haptikos has introduced a haptic hand exoskeleton that it claims is 50% cheaper and twice as precise as existing commercial options. The startup Haptikos, located in Sunnyvale and Athens, has emerged from stealth mode this week to showcase a prototype of their hand exoskeleton. This device is part of the Haptik OS framework, which includes both hardware and software components. This prototype is priced at $2,500 for a pair, with individual units available for half that price. By 2026, when the final model is set to launch, Haptikos aims for a price point below $1,000 per pair. When combined with the Haptik OS operating system, which can be licensed right away, the exoskeleton aims to enhance the sensation of touch for VR and AR setups. The exoskeleton is engineered to simulate a variety of material sensations, ranging from smooth t...